Blog Banter #7: Never say never

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So here it is. After months of thinking about joining in with the EVE Blog Banter and sometimes getting as far as writing a draft post, I’ve finally gotten stuck in! Hopefully this is the start of many blog banter posts here on Articulated Sky.
In regards to the other 6 blog banter questions, I’m thinking about doing them in backwards order when I’m lacking on ideas for blog posts. Just an idea for now but we’ll see.

Welcome to the seventh installment of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by CrazyKinux . The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read!

This month’s topic comes to us from CrazyKinux, and he asks: “What 3 things haven’t you done in EVE and why? Would you be willing to try one day? Why so? Why not?

You might be surprised to know that despite the fact that my character is around four years old, I actually haven’t done that much. Ever since the end of my first month I’ve been switching back and forth between pirating and mining. Adding in my frequent breaks over the years without having skills training, I’m not even particularly good at either.
With that in mind, there are actually quite a few things that I haven’t done but want to try in EVE.

Industry Mogul: Ever since I manufactured a couple Amarr frigates before I even broke my first half million skill points I’ve felt the tug of industry pulling at my implants. Unfortunately it’s a two way street for me and industry. On the one hand there is the somewhat ideallic side of industry in which the manufacturer making billions in supplying ships and modules during alliance wars. But on the other hand, there’s the more realistic side in which most of the manufacturer’s EVE time is taken up looking at buying and selling prices in different regions, etc. And while the opportunity to learn new skills which could even transfer into the real world is an interesting concept, I think I’d just get too bored.

Mission Runner: People always seem surprised when I say it but I’ve never done a mission. Being an ex WoW player, I came to EVE ready to love the fact that you don’t ever have to do missions to progress in the game (and I did!). The only problem is that I’m now at a point where I want to try out some missions to see what I’m missing but I have no idea where to start.
Throughout my entire life in EVE, I’ve been constantly hearing about the massive amounts of money that can be made from missions.

Wormholes: Since the moment the first wormhole opened, I’ve wanted to venture through one and see what was on the other side first hand. Sure, there have been tons of articles written up by my fellow bloggers, telling tales of their first foray into the dreaded Sleeper space. Of all the things in Sleeper space that I want to check out, the thing I most want to check out is probably the Sleepers themselves. After hearing word that fighting them is akin to PvP, I feel the need to have a go at them myself and see how good the Sleeper AI actually is. I have no doubt that if I did try, I’ll be dead in minutes. :P

Is there anything that you guys haven’t done yet but want to try? The comments are the place to let us know!

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4 Responses to “Blog Banter #7: Never say never”

  1. CrazyKinux Says:

    I've always been intrigued by the industry side of EVE. Which is why I'm in such a corporation. But I've never run a job though.

    Welcome to the Banter mate. Glad to have you on board!


  2. Blog Banter #7 | I am Keith Neilson Says:

    [...] Articulated Sky, Never Say Never [...]

  3. Godlesswanderer Says:

    No problem, I'll definitely be joining in more from now on.

  4. Will Says:

    Done those three, and I can tell you that mission running is certainly not fun, but it does rake in the ISK. If you've got 2 accounts like I have (and a third in training) then it becomes a lot more profitable – I manage about 20 million an hour with a Raven Navy Issue taking out Battleships and an Apocalypse killing cruisers, with drones taking care of frigates.

    Wormholes are fun though, as you combine probing skills and combat together (at least the kind of WH ops we do). It's also nice as if you're truly smart enough, you gain an edge against most other players who aren't on the same wavelength.

    Industry, well, when you're starting production you'll need to research a lot of blueprints, so this will require POS work. I share POS with some labs with a corpmate, so the fuel costs are split. Producing ammunition and being able to aid logistics efforts is a nice feeling though.

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