Information Combination

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I haven’t been able to post for a while so I thought I’d try something new, a combination of what was intended to be more than one post into one.

Where have I been?

For some odd reason, I feel compelled to tell you where I’ve been over my 4-ish years in EVE Online.

Click to view full size

It seems like I’ve pretty much stayed around one (rather large) area for most of my EVE career, that being the Gallente and Caldari regions, more recently stretching up into the more lawless areas of space. You can even see the routes I took going back and forth between a couple areas in Amarr space while a member of a corporation a RL friend started (but unfortunately he quit not long afterwards).
Lately I’ve been staying more up north, close to the market hub of Oursulaert (is that even a market hub anymore?), which is actually where I joined my first corporation (The Digital Mercenaries). The only reason I’ve been staying up in Oursulaert is because I am training to fit a hardwiring implant and since the implant cost me around 175 million ISK, I’d rather not risk it being blown up. Plus, with my new found wealth, I’ve been in a buying mood a lot of the time lately.

CSM 2009 Results!

So, the results are in on the 2009 CSM elections and the new CSM delegates that you all chose are as follows;

  • Dierdra Vaal
  • Vuk Lau
  • mazzilliu
  • Zastrow J
  • Erik Finnegan
  • Avalloc
  • Omber Zombie
  • Larkonis Trassler
  • Meissa Anunthiel

During the elections (that I’m sure you’re sick of me talking about by now), 9.74% of current EVE subscribers voted compared to the 8.61% of last time. I would hope that the extra 1.13% are due to my “I’ve Voted” campaign but I kinda doubt it. A man can dream though! :D

In other news…

Some other, unrelated, news.

  • I recently started reading EVE: The Empyrean Age again. I started almost a year ago but only got a few pages in before I lost it. I know, I’m not sure how I lost such a chunky book.
  • Casiella Truza (from Ecliptic Rift) recently commissioned me to create a forum signature, which I will show you all once Casiella has given me some feedback and it’s all paid for.
  • I finished World War Z over the weekend at the insistence of my girlfriend (Heather). She bought it for my birthday last year, I’d been feeling quite bad that I still hadn’t read it all.
    By the way, if you don’t have it already you should definitely pick it up and give it a read. Such a great book for anyone secretly preparing for a zombie outbreak as we speak. I know who you are!
  • I may be posting less over the next few weeks as it’s getting very close to the end of term at college, which means that I’m going to be spending almost 100% of my time desperately trying to catch up with my work before the final assessment week.

New Graphics Engine Now On Singularity!

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The new graphics engine is not just about cool new graphics, although that is a big part of it. We have some optimizations in it, including improvements to fleet warfare and FPS speed. All of this is to make EVE run faster and smoother on your computer as a part of the Need for Speed initiative we’ve been discussing earlier.

We have now put the new graphics engine on Singularity to give you a first taste of just what it is this baby can do, although this version is an updated DX8 version and does not include any DX9 content. When you try this out we will need some help from you in the form of dxdiags attached to every bug report you submit and we ask you to make sure you include the build number of the build you were using when you found the bug. More information about how to write a good bug report can be found here and you can submit your bug report here.

We hope you’ll enjoy this peek into what EVE Online: Trinity will be able to do for you, and we’d like to thank everyone who helps us test it!

Via: EVE-Online.com

There’s not really much to say about this apart from, “Woooo! Not long until Trinity!!!”. Also, if anyone is on Singularity right now, care to tell me what it’s like so far?
That is all. ;)

Dev Blog, EVE Online, Gaming, MMORPG, PC, Trinity November 22nd 2007

EVE Online: First Economic Dev Blog

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Earlier this afternoon Dr. Eyjólfur Guðmundsson (I’m not even going to pretend to know how to pronounce that), the economist hired by CCP, posted his first ‘Econ Dev blog’. I haven’t read all of it yet (there’s a lot to read) but it looks very interesting.
There’s not really much I can say about this so here’s two paragraphs clipped from the article and a link to the main article.

This is the first Econ Dev blog on the economics of EVE. We are heading into unknown territory since there exists no standardized measures on how to describe and analyze an online universe, or if indeed there is a need to have new tools to describe virtual reality. Trade and industrial activities are an important part of EVE and therefore descriptive analysis of trend in quantity traded, price fluctuations and regional differences are always of interest to those participating in that business. In order to fulfill the expectations of pilots we need your comments on this dev blog and which parts are most interesting. Selected sections of this dev blog could be updated on a regular basis if the demand is there.

Minerals are the basis of everything in EVE. Most things built in EVE require one or more minerals; some easy to get, others not so much. Minerals provide income for professional miners and newbies alike and no war can be won without having a good supply with which to build and equip an armada. The constant demand for minerals makes the market one of the most effective in the EVE Universe with huge volumes and thousands of trades on a daily basis. That is why examining the mineral market in some depth has been chosen as the topic for the first Econ Dev Blog (EDB).

Click here for the main article.

Dev Blog, EVE Online, Gaming, MMORPG September 3rd 2007